Used to change what's displayed on screens. Computers can control the buffer of a bound screen via the GPU's API.
The operations refer to, from left to right: copy
, fill
, set
, setBackground
and setForeground
. The number indicates the number direct calls that can be made to each of these functions on the graphics card per tick before an indirect call has to be made. See the page on component interaction for more information on direct calls.
The Graphics Card (Tier 1) is crafted using the following recipe:
The Graphics Card (Tier 2) is crafted using the following recipe:
The Graphics Card (Tier 3) is crafted using the following recipe:
Items | Components | Debug Card - Data Card - Graphics Card - Internet Card - Linked Card - Network Card - Redstone Card - Wireless Network Card |
---|---|---|
Storage Devices | Floppy Disk - EEPROM - Hard Disk Drive - Memory | |
Upgrades | Angel Upgrade - Battery Upgrade - Chunkloader Upgrade - Crafting Upgrade - Database Upgrade - Experience Upgrade - Generator Upgrade - Hover Upgrade - Inventory Controller Upgrade - Inventory Upgrade - Leash Upgrade - Navigation Upgrade - Piston Upgrade - Sign I/O Upgrade - Solar Generator Upgrade - Tank Upgrade - Tank Controller Upgrade - Tractor Beam Upgrade - World Sensor Upgrade | |
Containers | Card Container - Upgrade Container - Disk Drive | |
Others | Analyzer - Texture Picker - Component Bus - CPU - APU - Drone Case - Manual - Microcontroller Case - Nanomachines - Remote Terminal - Terminal Server - Server - Tablet Case - Tablet - Crafting Materials - Ink Cartridge - Scrench - Hover Boots - Grog - Loot Disks |