Provides a simplified way of writing text to screens and reading user input, so you don't have to manually interact with the GPU API for these cases.
term.isAvailable(): boolean
term.read
and term.write
will actually do something.term.getCursor(): number, number
term.setCursor(col: number, row: number)
term.getCursorBlink(): boolean
term.setCursorBlink(enabled: boolean)
term.clear()
term.clearLine()
term.read([history: table]): string
history
table can be used to provide predefined text that can be cycled through via the up and down arrow keys. It must be a sequence (i.e. the keys must be a gap-less integral interval starting at 1). This is used for the command history in shell and Lua interpreter, for example. If text is entered and confirmed with enter, it will be added to the end of this table.nil
if there was no more input (user pressed Ctrl+D or Ctrl+C or the terminal became unavailable).io.stdin:read()
uses this function.io.read()
.term.write(value: string[, wrap: boolean])
text.detab
. If wrap
is true, it will automatically word-wrap the text. It will scroll the displayed buffer if the cursor exceeds the bottom of the display area, but not if it exceeds the right of the display area (when wrap
is false).io.stdout:write()
uses this function.