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start [2018/04/15 15:45]
izaya Fixed the 'Ingame manual as HTML' link
start [2018/06/19 00:24]
ldentityunknown [Power]
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 Computers consume power while running based on what they are doing. Beside a low base amount of power per tick consumed, components such as graphic cards or wireless network cards will consume extra power based on their work load. This is not only realistic, but as well encourages players to optimize their code and to not keep an OpenComputers server busy with unnecessary tasks. The exact power consumption can be configured in the config file and even be completely removed if you wish to run in a power-free environment. Computers consume power while running based on what they are doing. Beside a low base amount of power per tick consumed, components such as graphic cards or wireless network cards will consume extra power based on their work load. This is not only realistic, but as well encourages players to optimize their code and to not keep an OpenComputers server busy with unnecessary tasks. The exact power consumption can be configured in the config file and even be completely removed if you wish to run in a power-free environment.
  
-There is - except for a robot upgrade - no built-in mechanic for generating power at this point, as OpenComputers ​can convert ​power from BuildCraft, IndustrialCraft²,​ ThermalExpansion 3 and Universal Electricity on their own or by using the [[block:power_converter|power ​converter block]] for non-computer blocks.+ 
 +OpenComputers ​mod provides electrostatic ​power generation with [[block:carpeted_capacitor|Carpeted Capacitor]] ​ as well as with [[item:​generator_upgrade|Generator Upgrade]] available to robots and [[item:​solar_generator_upgrade|Solar Generator Upgrade]] available to robots and microcontrollers. Opencomputers devices can also be powered with energy equivalents of a [[crossmod_interoperation#​power|number of other mods]].
  
 Configurability Configurability