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component:redstone [2015/08/29 17:44] flying_lizard Added call to setBundledOutput using tables |
component:redstone [2016/01/06 00:00] sylphio |
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- `getInput(side: number): number` | - `getInput(side: number): number` | ||
Gets the current ingoing redstone signal from the specified [[api:sides|side]]. Note that the side is relative to the computer's orientation, i.e. `sides.south` is *in front of the computer*, not south in the world. Likewise, `sides.left` is to the left of the computer, so when you look at the computer's front, it'll be to your right. | Gets the current ingoing redstone signal from the specified [[api:sides|side]]. Note that the side is relative to the computer's orientation, i.e. `sides.south` is *in front of the computer*, not south in the world. Likewise, `sides.left` is to the left of the computer, so when you look at the computer's front, it'll be to your right. | ||
- | If you use mods such as RedLogic the input may exceed the vanilla values of [0, 15]. | + | If you use mods such as RedLogic the input may exceed the vanilla values of [0, 15]. |
- `getOutput(side: number): number` | - `getOutput(side: number): number` | ||
Gets the currently set output on the specified side. | Gets the currently set output on the specified side. | ||
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Sets the strength of the redstone signal to emit on the specified side. Returns the new value. | Sets the strength of the redstone signal to emit on the specified side. Returns the new value. | ||
This can be an arbitrarily large number for mods that support this. For vanilla interaction it is clamped to the interval [0, 15]. | This can be an arbitrarily large number for mods that support this. For vanilla interaction it is clamped to the interval [0, 15]. | ||
+ | - `getComparatorInput(side:number):number` | ||
+ | Get the comparator input on the specified side. | ||
- `getBundledInput(side: number, color: number): number` | - `getBundledInput(side: number, color: number): number` | ||
Like `getInput`, but for bundled input, reading the value for the channel with the specified [[api:colors|API/Colors]].\\ | Like `getInput`, but for bundled input, reading the value for the channel with the specified [[api:colors|API/Colors]].\\ | ||
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- `setBundledOutput(side: number, values:table):boolean` | - `setBundledOutput(side: number, values:table):boolean` | ||
Shortcut to set the value of all colors at once. Expects a table with 16 fields, where the index corresponds with the number of the color as documented in [[api:colors|API/Colors]]. Always returns true. | Shortcut to set the value of all colors at once. Expects a table with 16 fields, where the index corresponds with the number of the color as documented in [[api:colors|API/Colors]]. Always returns true. | ||
- | //Warning:// By default, Lua start indexing tables with 1, so when you enter something along the lines of {15,0,0,[...],0} it doesn't activate white as expected, but orange. | + | //Warning:// By default, Lua starts indexing tables with 1, so when you enter something along the lines of {15,0,0,[...],0} it doesn't activate white as expected, but orange. |
Manually set your indices to circumvent this. | Manually set your indices to circumvent this. | ||
//As of OC 1.3: only available on a tier two redstone card.// | //As of OC 1.3: only available on a tier two redstone card.// |