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component:inventory_controller [2015/04/05 13:42]
rashy Edited example, sides.back breaks.
component:inventory_controller [2021/05/31 15:40] (current)
hunter3216
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 - `getInventorySize(side:​ number): number or nil[, string]`  ​ - `getInventorySize(side:​ number): number or nil[, string]`  ​
-Returns the size of the inventory at the specified side.  +Returns the size of the inventory at the specified side.
 **side** - must be a valid side.  ​ **side** - must be a valid side.  ​
 **Returns:​** the size of the inventory, or `nil` followed by a description why this function failed (usually `no inventory`). **Returns:​** the size of the inventory, or `nil` followed by a description why this function failed (usually `no inventory`).
 - `getStackInSlot(side:​number,​ slot:​number):​table`  ​ - `getStackInSlot(side:​number,​ slot:​number):​table`  ​
-Returns a table describing the item in the specified slot or nil.  ​+ 
 +Returns a table describing the item in the specified slot or nil. Deprecated for getting info about robot'​s own inventory, see `getStackInInternalSlot`.  ​
 **side** - must be a valid side.  ​ **side** - must be a valid side.  ​
 **slot** - the slot to analyze. This does not check the inventory size and will consider slots outside the inventory bounds to be empty.  ​ **slot** - the slot to analyze. This does not check the inventory size and will consider slots outside the inventory bounds to be empty.  ​
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   - **size**:​number - the current stack size of the item.   - **size**:​number - the current stack size of the item.
   - **maxSize**:​number - the maximum stack size of this item.   - **maxSize**:​number - the maximum stack size of this item.
-  - **id**:​number - the Minecraft id of the item. Note that this depends on the server'​s config setting ​and can vary between servers!+  - **id**:​number - the Minecraft id of the item. Note that this field is only included if `insertIdsInConverters=true` in the configs, ​and can vary between servers!
   - **name**:​string - the **untranslated** item name, which is an internal Minecraft value like `oc:​item.FloppyDisk`   - **name**:​string - the **untranslated** item name, which is an internal Minecraft value like `oc:​item.FloppyDisk`
 +  - **label**:​string - the **translated** item name
   - **hasTag**:​boolean - whether or not the item has an NBT tag associated with it.   - **hasTag**:​boolean - whether or not the item has an NBT tag associated with it.
 +- `getStackInInternalSlot(slot:​number):​table`  ​
 +  Gets Itemstack description of item in specified or selected slot (if no input provided) of robot inventory.
 - `dropIntoSlot(side:​number,​ slot:​number[,​ count:​number]):​boolean[,​ string]`  ​ - `dropIntoSlot(side:​number,​ slot:​number[,​ count:​number]):​boolean[,​ string]`  ​
 Puts up to count items from the currently selected slot into the specified slot of the inventory at the specified side.  ​ Puts up to count items from the currently selected slot into the specified slot of the inventory at the specified side.  ​
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 - `getSlotStackSize(side:​number,​ slot:​number):​number`  ​ - `getSlotStackSize(side:​number,​ slot:​number):​number`  ​
   Gets number of items in specified slot in inventory on the specified side.   Gets number of items in specified slot in inventory on the specified side.
-- `getStackInInternalSlot(slot:​number):​table` ​  +
-  Gets Itemstack description of item in specified or selected slot (if no input provided) or robot inventory.+
  
 Example: Example: