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component:gpu [2018/06/15 21:33] ldentityunknown getViewport+setViewport |
component:gpu [2018/06/15 21:53] ldentityunknown |
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Gets the currently set resolution. | Gets the currently set resolution. | ||
- `setResolution(width: number, height: number): boolean` | - `setResolution(width: number, height: number): boolean` | ||
- | Sets the specified resolution. Can be up to the maximum supported resolution. If a larger or invalid resolution is provided it will throw an error. Returns `true` if the resolution was set, `false` otherwise. | + | Sets the specified resolution. Can be up to the maximum supported resolution. If a larger or invalid resolution is provided it will throw an error. Returns `true` if the resolution was changed (may return `false` if an attempt was made to set it to the same value it was set before), `false` otherwise. |
- `getViewport(): number, number` | - `getViewport(): number, number` | ||
Get the current viewport resolution. | Get the current viewport resolution. | ||
- | - `setViewport(number, number)` | + | - `setViewport(width: number, height: number): boolean` |
- | Set the current viewport resolution. | + | Set the current viewport resolution. Returns `true` if it was changed (may return `false` if an attempt was made to set it to the same value it was set before), `false` otherwise. |
- <del>`getSize(): number, number` | - <del>`getSize(): number, number` | ||
Gets the size in blocks of the screen the graphics card is bound to. For simple screens and robots this will be one by one.</del> Deprecated, use `screen.getAspectRatio()` instead. | Gets the size in blocks of the screen the graphics card is bound to. For simple screens and robots this will be one by one.</del> Deprecated, use `screen.getAspectRatio()` instead. |