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component:debug [2018/03/12 11:56]
kiritow [Component: Debug]
component:debug [2018/03/12 12:17]
kiritow [World Object]
Line 94: Line 94:
 - `hasTileEntity(x:​number,​ y:number, z:​number):​number`  ​ - `hasTileEntity(x:​number,​ y:number, z:​number):​number`  ​
   Check whether the block at the specified coordinates has a tile entity.   Check whether the block at the specified coordinates has a tile entity.
 +- `playSoundAt(x:​number,​ y:number, z:number, sound:​string,​ range:​number)`  ​
 +  Play a sound at the specified coordinates.
 +- `getTileNBT(x:​number,​ y:number, z:​number):​table`  ​
 +  Get the NBT of the block at the specified coordinates.
 +- `setTileNBT(x:​number,​ y:number, z:number, nbt:​table):​boolean`  ​
 +  Set the NBT of the block at the specified coordinates.
  
 ==== Player Object ==== ==== Player Object ====
Line 127: Line 133:
 - `clearInventory()`  ​ - `clearInventory()`  ​
   Clear the players inventory   Clear the players inventory
 +
 +==== Scoreboard Object ====
 +
 +- `addObjective(objectiveName:​string,​ objectiveCriteria:​string)`  ​
 +  Create a new objective for the scoreboard
 +- `removeObjective(objectiveName:​string)`  ​
 +  Remove an objective from the scoreboard
 +- `increasePlayerScore(playerName:​string,​ objectiveName:​string,​ score:​int)`  ​
 +  Increases the score of a player for a certain objective
 +- `decreasePlayerScore(playerName:​string,​ objectiveName:​string,​ score:​int)`  ​
 +  Decrease the score of a player for a certain objective
 +- `addPlayerToTeam(player:​string,​ team:​string):​boolean`  ​
 +  Add a player to a team
 +- `removePlayerFromTeam(player:​string,​ team:​string):​boolean`  ​
 +  Remove a player from a specific team
 +- `removePlayerFromTeams(player:​string):​boolean`  ​
 +  Remove a player from their team
 +- `addTeam(team:​string)`  ​
 +  Add a team to the scoreboard
 +- `removeTeam(teamName:​ string)`  ​
 +  Remove a team from the scoreboard
 +- `getPlayerScore(playerName:​string,​ objectiveName:​string):​int`  ​
 +  Gets the score of a player for a certain objective
 +- `setPlayerScore(playerName:​string,​ objectiveName:​string,​ score:​int)`  ​
 +  Sets the score of a player for a certain objective
 +
 ---- ----
  
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