Graphics Card ============ {{:items:gpu1.png?nolink&128|}} {{:items:gpu2.png?nolink&128|}} {{:items:gpu3.png?nolink&128|}} Used to change what's displayed on screens. Computers can control the buffer of a bound [[block:screen|screen]] via the [[component:gpu|GPU's API]]. - Maximum resolution: 50x16/80x25/160x50. - Maximum color depth: 1/4/8. - Operations/tick: 1,1,4,2,2/2,4,8,4,4/4,8,16,8,8. The operations refer to, from left to right: `copy`, `fill`, `set`, `setBackground` and `setForeground`. The number indicates the number *direct* calls that can be made to each of these functions on the graphics card *per tick* before an indirect call has to be made. See the [[component:component_access|page on component interaction]] for more information on direct calls. The Graphics Card (Tier 1) is crafted using the following recipe: * 1 x [[item:materials|Arithmetic Logic Unit]] * 1 x [[item:materials|Card Base]] * 1 x [[item:materials|Microchip (Tier 1)]] * 1 x [[item:memory|Memory (Tier 1)]] {{:recipes:items:t1gpu.png?nolink&200|}} The Graphics Card (Tier 2) is crafted using the following recipe: * 1 x [[item:materials|Arithmetic Logic Unit]] * 1 x [[item:materials|Card Base]] * 1 x [[item:materials|Microchip (Tier 2)]] * 1 x [[item:memory|Memory (Tier 2)]] {{:recipes:items:t2gpu.png?nolink&200|}} The Graphics Card (Tier 3) is crafted using the following recipe: * 1 x [[item:materials|Arithmetic Logic Unit]] * 1 x [[item:materials|Card Base]] * 1 x [[item:materials|Microchip (Tier 3)]] * 1 x [[item:memory|Memory (Tier 3)]] {{:recipes:items:t3gpu.png?nolink&200|}} Contents ----------- {{page>item:contents&noheader&noeditbutton&nouser&nofooter}}