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item:nanomachines [2015/09/18 11:47] dean4devil Added Nanomachines Page |
item:nanomachines [2022/07/20 15:30] gesugao-san Short link from "youtube.com" to "youtu.be". |
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============ | ============ | ||
- | Nanomachines are a energybased, configureable and potentially deadly buff system. | + | **Nanomachines** are a configurable buff system. Using energy as a resource, they are able to apply various positive and negative effects to the player. |
- | To "install" nanomachines, eat them. | + | === Basic Usage === |
- | Once ingested, a new power indicator in your HUD will indicate how much energy your nanomachines have left. (Default: Left of item bar) | + | The player has to "eat" them before they can be used. Once ingested, a power indicator in the HUD, positioned left of the item bar, will indicate how much energy the nanomachines have left. Their energy can be recharged by standing close to a [[block:Charger]]. Energy is slowly used over time proportional to the number of active inputs. A small amount of energy is still lost over time even when all inputs are deactivated. |
- | You can recharge them by standing close ( <1m ) to a charger. | + | They provide a certain number of "inputs" that can be toggled, causing many different effects on the player, ranging from visual effects such as particles spawning near the player, to select potion effects and some more rare and special behaviors. |
- | Nanomachines provide a certain number of "inputs" that can be triggered, causing many different effects on the player, ranging from visual effects such as particles spawning near the player, to select potion effects and some more rare and special behaviors. | + | Which input triggers what effect depends on the current configuration of the nanomachines, the actual "connections" being random per configuration. Which input does what is not clear to the player until they try it. The configuration can be changed by ingesting a new batch of nanomachines. Additionally, enabling too many inputs at a time has severe negative effects. |
- | Which input triggers what effect depends on the current configuration of the nanomachines, the actual "connections" being random per configuration. This means you'll have to try enabling different inputs to see what they do. If you're unhappy with a configuration, you can always reconfigure your nanomachines. Beware that enabling too many inputs at a time has severe negative effects on you! | + | See the `nanomachines` section in the config for fine tuning to your preference. |
- | You'll need to control them using wireless messages, so carrying a tablet with a wireless network card is strongly recommended. Nanomachines will only react to wireless signals emitted by devices no further than two meters away, but they will react to messages on **any** port, and from **any** device! | + | To dispose of nanomachines, the player has to drink [[item:Grog]]. |
- | Nanomachines use a simple protocol: each packet consists of multiple parts, the first of which must equal the string "nanomachines". The second part is the command name. Additional parts are parameters for the command. The following commands are available: | + | === Crafting === |
+ | Nanomachines are crafted using the following recipe: | ||
+ | * 4 [[item:materials#Chamelium]] | ||
+ | * 1 [[Wireless Network Card]] | ||
+ | * 1 [[item:cpu|Tier 2 CPU]] | ||
+ | * 1 [[item:Grog]] | ||
+ | * 1 [[item:ram|Tier 1 RAM]] | ||
+ | * 1 [[block:Capacitor]] | ||
- | setResponsePort(port:number) - Set the port nanomachines should send response messages to, for commands that have a response. | + | === Programming === |
- | dispose() - Destroy all nanomachines currently in the player. | + | Programming the machines happens through wireless messages. The range nanomachines are able to receive messages from is only about two meters, though this can be circumvented easily by using a tablet to send the messages. However, the nanomachines do not check which device sent the messages they receive. |
- | reconfigure() - Cause the nanomachines to enter a new configuration. | + | |
- | getTotalInputCount() - Request a message with the total number of available inputs. | + | Nanomachines react to a simple, proprietary protocol: each packet must consist of multiple parts, the first of which is the "header" and must equal the string `nanomachines`. The second part must be the command name. Additional parts are parameters for the command. The following commands are available, formatted as `commandName(arg1, ...)`: |
- | getSafeInputCount() - Request a message with the number of safe inputs. | + | |
- | getInput(index:number) - Request a message with the current state of the input with the specified index. | + | - `setResponsePort(port:number)` - Set the port nanomachines should send response messages to, for commands that have a response. |
- | setInput(index:number, value:boolean) - Set the state of the input with the specified index to the specified value. | + | - `getPowerState()` - Request the currently stored and maximum stored energy of the nanomachines. |
- | getActiveEffects() - Request a list of active effects. Note that some effects may not show up in this list. | + | - `getHealth()` - Request the player's health state. |
- | getPowerState() - Request a message with the currently stored and maximum stored energy of the nanomachines. | + | - `getHunger()` - Request the player's hunger state. |
+ | - `getAge()` - Request the player's age in seconds. | ||
+ | - `getName()` - Request the player's display name. | ||
+ | - `getExperience()` - Request the player's experience level. | ||
+ | - `getTotalInputCount()` - Request the total number of available inputs. | ||
+ | - `getSafeActiveInputs()` - Request the number of *safe* active inputs. | ||
+ | - `getMaxActiveInputs()` - Request the number of *maximum* active inputs. | ||
+ | - `getInput(index:number)` - Request the current state of the input with the specified index. | ||
+ | - `setInput(index:number, value:boolean)` - Set the state of the input with the specified index to the specified value. | ||
+ | - `getActiveEffects()` - Request a list of active effects. Note that some effects may not show up in this list. | ||
+ | - `saveConfiguration()` - Requires a set of nanomachines in the players inventory, will store the current configuration to it. | ||
For example, in OpenOS: | For example, in OpenOS: | ||
- | component.modem.broadcast(1, "nanomachines", "setInput", 1, true) will enable the first input. | + | - `component.modem.broadcast(1, "nanomachines", "setInput", 1, true)` will enable the first input. |
- | component.modem.broadcast(1, "nanomachines", "reconfigure") will reconfigure the nanomachines. | + | - `component.modem.broadcast(1, "nanomachines", "getHealth")` will get the player's health info. |
+ | |||
+ | === See also === | ||
+ | [[http://youtu.be/gl3zGcTh67w |Nanomachines Preview]] (slightly outdated) | ||
+ | Contents | ||
+ | ----------- | ||
+ | {{page>item:contents&noheader&noeditbutton&nouser&nofooter}} |