The Switch allows connecting different networks to each other. Only network messages will be passed along, components will not be visible through this. Use this to separate networks while still allowing communication using Network Cards. The reasoning is the same as for the power distributor not connecting its adjacent networks: you may often wish to keep your sub-networks separate. This allows computers in different sub-networks to communicate without having to go all out and use wireless networks.

Note that switches have a limited bandwidth. They will only transfer one packet per 5 ticks (250ms) and their internal queue is limited to 20 packets. If you exceed this limit you will experience dropped packets. Also note that packets can be relayed no more than 5 times. After that the packet is dropped.

Switches will not route packets back where they came from, but it is still possible to generate loops where packets will then arrive multiple times, so keep that in mind.

The Switch block also serves as a ComputerCraft peripheral, providing an interface imitating that of ComputerCraft's (wired) modems. It will forward network messages sent from ComputerCraft to the OpenComputers side, which can be received if a network card is installed. It will also receive OpenComputers' network messages and push a corresponding signal in CC computers attached to the adapter. Note that network messages in OpenComputers do not require a “response port” like ComputerCraft does. If the first argument for the network message is a number, it will be interpreted as the response port to tell ComputerCraft receivers, otherwise the response port will be set to -1.
Note: this functionality was available via the Adapter block before 1.1.0.

The Switch is crafted using the following recipe: