Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
block:screen:zh [2022/08/11 11:22]
fight_xing created
block:screen:zh [2023/11/29 09:03] (current)
hfsr [屏幕]
Line 1: Line 1:
-Screen+屏幕
 ====== ======
- 
-**本篇文章的部分/​全部内容还没有进行翻译。** 
- 
 {{:​blocks:​screen1.png?​nolink&​128|}} {{:​blocks:​screen2.png?​nolink&​128|}} {{:​blocks:​screen3.png?​nolink&​128|}} {{:​blocks:​screen1.png?​nolink&​128|}} {{:​blocks:​screen2.png?​nolink&​128|}} {{:​blocks:​screen3.png?​nolink&​128|}}
  
-Display text, controlled by a [[item:graphics_card|Graphics Card]] in a [[block:case|Case]].+显示文本,由[[block:computer_case:​zh|机箱]]中的[[item:​graphics_card:zh|显卡]]控制。
  
-Maximum resolution: 50x16/80x25/160x50. +最大分辨率:50×16 ​80×25 ​160×50。 
-Maximum color depth: ​1/4/8.+最大色深:1 / 4 / 8
  
-Screens allow computers to display text, by binding them on a graphics card and then changing their text buffer. Think of these screens more like... chalk boards. You don't have to send the data to display each "​frame",​ instead you set something to display, and the screen will continue displaying it until it's told to display something else. There are a few scenarios where a screen'​s buffer will be cleared, though: when they are merged into a multi-block screen, when the controlling computer is turned off, and when they are bound by a graphics card.+屏幕让电脑得以显示文本,方式是将它们绑定到显卡上,然后修改其文本缓冲区。你可以把屏幕想象成……黑板。你不需要发送数据来显示每一“帧”,而只需设定一些内容,屏幕将持续显示这些内容,直到它被设置为显示其他内容。不过一些情况下屏幕缓冲区会被清除,例如:当屏幕方块合并成多方块屏幕时、当计算机关闭时,以及当它们被显卡绑定时。
  
-Note that screens of all tiers can be controlled by graphics cards of all tiers. However, the minimum capabilities of each combination apply. For example, when using an advanced screen via a basic graphics card, the maximum resolution and color depth will be limited by that of the graphics card.+注意,任意级别的屏幕都可以由任意级别的显卡控制,但显示能力以组合中最低的为准。例如,通过低级显卡连接高级屏幕时,最大分辨率和色深将限制为显卡的对应值。
  
-Tier two and three screens allow mouse input: it generates a `touch` signal on all computers in its network whenever a user either right-clicks/activates the display area of a screen ​*withouta keyboard - like a giant touch screen - or when left clicking on the display area in the GUI of a screen ​*witha keyboard.+2级和3级屏幕允许鼠标输入:当用户在**没有**键盘的屏幕上右键点击/与显示区域交互时(类似一个巨大的触摸屏),或者在****键盘的屏幕GUI中点击时,屏幕会在其网络中的所有电脑上产生一个`touch`信号。
  
-As of version ​1.3, tier screens use a 16 color *palette*, that defaults to the Minecraft ​colors and can be manipulated as desired. Tier screens have a hybrid color system, where 240 colors are "​automatic"​ and a 16 color palette exists that defaults to different shades of grey, but can also be manipulated as desired.+1.3版本中,2级屏幕使用了16**调色板**,默认为Minecraft的颜色,可以根据需要进行调整。3级屏幕使用的是混合颜色系统,其中有“自动”的240种颜色,还有内容默认为不同灰度的16色调色板,也可以根据需要进行调整。
  
-The Tier Screen is crafted using the following recipe: +1级屏幕由以下配方合成: 
-  * 4 x Iron Ingot +  * 4 x 铁锭 
-  * 1 x Glass +  * 1 x 玻璃 
-  * 1 x [[item:​materials|Microchip (Tier 1)]] +  * 1 x [[item:​materials:​zh#​微芯片|1级微芯片]] 
-  * 3 x Redstone Dust+  * 3 x 红石粉
 {{:​recipes:​blocks:​t1screen.png?​nolink&​200|}} {{:​recipes:​blocks:​t1screen.png?​nolink&​200|}}
  
-The Tier Screen is crafted using the following recipe: +2级屏幕由以下配方合成: 
-  * 1 x [[item:​materials|Microchip (Tier 2)]] +  * 1 x [[item:​materials:​zh#​微芯片|2级微芯片]] 
-  * 1 x Rose Red +  * 1 x 红色染料 
-  * 1 x Cactus Green +  * 1 x 绿色燃料 
-  * 1 x Lapis Lazuli +  * 1 x 青金石 
-  * 4 x Gold Ingot +  * 4 x 金锭 
-  * 1 x Glass+  * 1 x 玻璃
  
 {{:​recipes:​blocks:​t2screen.png?​nolink&​200|}} {{:​recipes:​blocks:​t2screen.png?​nolink&​200|}}
  
-The Tier Screen is crafted using the following recipe: ​ +3级屏幕由以下配方合成: 
-  * 1 x [[item:​materials|Microchip (Tier 3)]] +  * 1 x [[item:​materials:​zh#​微芯片|3级微芯片]] 
-  * 4 x Obsidian +  * 4 x 黑曜石 
-  * 1 x Glass +  * 1 x 玻璃 
-  * 3 x Glowstone Dust+  * 3 x 萤石粉
  
 {{:​recipes:​blocks:​t3screen.png?​nolink&​200|}} {{:​recipes:​blocks:​t3screen.png?​nolink&​200|}}